Projects
People
Schedule
Sponsors
Press
FAQs
Contact
Participant Info
Provflux 2004

:: seventh human scale chess game ::

game College Hill :: 5.29 begin 1p

documentation CUBE2 :: 5.19 - 6.4

website humanchess.typepad.com/project

Human Scale Chess has been successfully played in 6 cities already, and this Provflux, Providence will be the seventh!

The game was invented by Brooklyn-based artist Sharilyn Neidhardt. The game was originally invented for the first psychogeography Conflux in May 2003. The mechanics of the project are simple. Each participant plays the role of a human chess piece. The board is eight square blocks of a city. Somewhere in the middle of the board, two expert players will be playing a game of chess. After each move, the appropriate piece will be called via cellphone and given instructions on how to move.

Those of us who play chess struggle to maintain a mental image of the entire board, and to view the pieces as a system, rather than as independent actors. The human scale chess project offers an opportunity to see the game from the unique perspective of a single piece.

We need willing and able Providence folks to step up and join our game! Learn how to participate by clicking on the links below:

click here for how to play

click here for how to participate

about the artists

Sharilyn Neidhardt is a painter and conceptual artist living and working in Brooklyn. She is the Events Coordinator for glowlab, and the founder of the Williamsburg Chess Club for Wayward Men and Ladies. She performs with Sal Randolph as Weapons of Mass Destruction. Sharilyn obsessively collects vinyl records, loves single malt scotch, and speaks only a little German.

The Williamsburg Chess Club for Wayward Men + Ladies